![]() I find that games with the absolute best game feel tend to follow a simple rule when it comes to the strictness of their challenge: if the situation is at all ambiguous, make the result favourable to the player. If Guitar Hero just dropped some of your notes sometimes, that would be an absolute disaster, because the ultimate goal is to play through a song without missing once. If GTA doesn't register you trying to get into a vehicle sometimes it's fine - there are rarely consequences to that, so at worst it's a bit annoying. See, to me a game has to earn its difficulty - if it demands perfection from the player, it should itself be perfect. ![]() I have issues with many games that set out to be difficult. Didn't think the name was that similar to Elden Ring, but I guess yall disagree, so here's your reminder. Recommended SubredditsĮDIT: Uh, Eldest Souls is a top-down boss rush game that's vaguely inspired by soulslike games, but isn't one. Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. ![]() Join our Discord Join our Steam Group Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and over saturation of current releases, catering to gamers who wait at least 12 months after release to play a game.
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